About Math Practice
Math Practice follows the maths books used in Egyptian schools, unit by unit, from KG1 and KG2 up to Primary 6. Pick your grade, the term and the unit you are studying, and the game makes fresh questions on exactly that unit's lessons every time you play.
Questions cover the whole primary curriculum: counting, number names and place value, adding, subtracting, multiplying and dividing, fractions and decimals, telling the time, Egyptian money, shapes and solids, perimeter, area and volume, and charts. Many come with a picture: a clock face, banknotes, tens and ones blocks, or a shape with part of it coloured in.
There are two ways to play: Practice, ten questions with no timer, and the One-minute race, where you answer as many as you can in sixty seconds. Free, with no sign-up and no download.
How to play
- Pick your grade, then the term and the unit.
- Choose Practice or the One-minute race.
- Read the question, look at the picture and pick the right answer.
- If you slip, the right answer turns green, so take a look and carry on.
Controls
| Keyboard | Press 1, 2, 3 or 4 to pick an answer. |
|---|---|
| Mouse | Click the right answer out of the four choices. |
| Touch | Tap the right answer. The buttons are big and easy to hit on phones and tablets. |
Tips to win
- Practise until you earn three stars, then try the race.
- On clock questions, the short hand shows the hour and the long red hand the minutes.
- For < > = questions, first ask yourself which number is bigger.
Math Practice: questions and answers
Does it follow the current Egyptian maths curriculum?
Yes. Units are ordered like the maths books in Egyptian schools from KG to Primary 6, both terms. Questions are generated for each lesson, so every game brings new ones.
Is it good for language schools?
Yes. The English page asks every question in English with 123 digits, like the Math book in language and experimental schools.
Are results saved?
Stars and race best scores are saved on your device only, with no account or sign-up.